Parks Associates Blog

Thursday, April 08, 2010

Samsung keynote at CONNECTIONS™ explores future of LCD technology and 3D TV

Parks Associates announced Scott Birnbaum, Vice President, Samsung LCD Group, will deliver the morning keynote, “TV Technology in the New Age of Consumer Buying,” at CONNECTIONS™ on June 9, 2010.

CONNECTIONS™: The Digital Living Conference and Showcase, in its 14th year, will take place June 8-10, 2010, at the Santa Clara Convention Center. CONNECTIONS™ is the premier event for research and analysis of connected home technologies and digital living solutions, with over 600 executives attending each year.

Mr. Birnbaum will speak at 10:00 a.m., June 9, on the future of LCD technology, the accelerated movement toward a 16:9 aspect ratio, and the prognosis for 3D in the home. He will explore the implications for TV design and manufacturing as consumers demand thin, energy-efficient form factors that provide crystal-clear, movie-like experiences.

He will also discuss the need for easy-to-understand data so consumers can understand and make informed choices about thinness, backlighting, energy consumption, contrast and aspect ratios, and refresh rates.

CONNECTIONS™ features multiple sessions on next-generation video services and the growing demand for interactive entertainment, including 3D and connected TV, personalization of applications, Internet video, and mobile applications. Sessions include industry-leading consumer research and executive analysis to highlight the next opportunities and future business strategies for video technologies and platforms, multiscreen experiences, and value-added services.

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Wednesday, February 10, 2010

Digital Media II - Analyzing the evolution and impact of digital media across multiple platforms

Digital Media II is a primary consumer survey measuring the adoption and use of existing platforms and gauges the market potential for future platforms including digital cameras, TVs, digital photo frames, and Blu-ray players.

Key Topics include the following:
- 3D TV
- The market potential for "slate" and tablet PCs
- Triggers for adoption, usage scenarios, and hardware configuration for emerging platforms
- Hardware configurations used for consuming Internet video on the TV
- Market interest in motion-controlled user interfaces
cloud media and digital locker services
- Prevailing digital media habits with PCs, MP3 players, mobile phones, game consoles, TVs, and other digital devices
- The demand for connected TVs and key video and non-video applications
- The digital media business models most likely to succeed
- The emerging websites and social networking destinations
- Online destinations for TV, PC, and mobile content
- New content sources and services

Parks Associates will survey over 2,000 U.S. broadband households. Additional countries will be added at client request.

Survey launches early March, click here for more information.

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Monday, December 28, 2009

Parks Associates is Supporting Digital Hollywood at CES

Parks Associates is supporting Digital Hollywood at CES from January 6-9, 2010 in Las Vegas, NV.

Heather Way, Research Analyst, Parks Associates will be moderating the session, "Internet Video, Advertising & Marketing: The Next Generation of Consumer Reach" on Saturday, January 9 from 10:30 AM - 11:30 AM.

Video on the Internet has finally passed the critical threshold of acceptance by the advertising and marketing communities as a more than viable alternative to traditional media. Internet delivered video has not only entered the advertising space, it has invaded it and in a very short number of years, Internet delivered video will be a dominant entertainment and communications consumer medium. The scary part for traditional media, Internet delivered video may end up on a PC, a mobile device or on a TV and for the advertising and marketing industries, an emerging and maturing delivery system to an ever elusive audience is exactly what they are looking for.

For more information, please click here.

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Monday, November 16, 2009

Parks Associates Supports Future of Television East

Parks Associates is supporting Future of Television East from November 18-19 in New York, NY.

Kurt Scherf, VP of Research & Principal Analyst, Parks Associates will be moderating the session, "The Convergence of the Internet & the Television: Who Will Be the Winners and the Losers?" on Thursday, November 19th at 11:00 AM.

Worldwide shipments of consumer-electronics devices capable of supporting Internet video, including televisions, set-top boxes, Blu-ray DVD players, video game consoles and dedicated video platforms, are projected to increase 500% from 2009 to 2013. What does this mean for traditional television broadcasters, Internet advertising networks, like Google and Yahoo, cable companies, ISPs, and consumers? Who will be the winners and the losers in a world where consumers can access anything, anytime through the big screen?

Join Television Industry Leaders - including senior participants from major studios and networks, social networks, online distributors, mobile companies, online content distributors, association heads and more!

For more information, please click here.

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Wednesday, September 16, 2009

CONNECTIONS Europe agenda: Connected Devices & Services

CONNECTIONS Europe will be held in Amsterdam on November 4 and covers the international landscape for connected devices and services with a European emphasis, including:
  • Internet video and the TV experience
  • Cloud computing and advanced TV and communications services
  • Residential gateway or set-top box
  • The impact of 3D TV
  • The three-screen ecosystem
  • The interface for online and user-generated content
  • The companies best positioned to lead the connected home ecosystem

Attending CONNECTIONS Europe provides executives with networking and strategic planning opportunities.

  • The development roadmap of the technologies and applications that will define the European and global digital lifestyle
  • Identification of existing and emerging leaders in the connected home ecosystem
  • Adoption and revenue forecasts of key connected device and service categories
  • An examination of the business models which will drive the convergence in video and entertainment content and applications, online services, and communications.

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Thursday, October 30, 2008

Netflix and TiVo

Chalk up yet one more connected CE platform for Netflix Watch Insantly Internet video content. The two companies have announced that they're teaming up to provide TiVo® Series3, TiVo HD, and TiVo HD XL subscribers the ability to stream 12,000 movies and TV episodes.

If you're keeping track at home, here are the announced devices that support Watch Instantly features at the TV:

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Tuesday, October 21, 2008

Parks Associates Addresses Consumption in Digital Era at Digital Hollywood, Wednesday, Oct 29

Yuanzhe (Michael) Cai, Director, Digital Media & Gaming, Parks Associates, will present consumer data and market trends in interactive media at a special Parks Associates-sponsored session Consumers and Interactive Entertainment at Digital Hollywood, Santa Monica, Calif., on Wednesday, October 29 at 11 AM at The Loews Santa Monica Beach Hotel - Escondido Room 8th Floor.

This special session discusses consumption of interactive entertainment in the digital era. It examines industry and consumer trends in connected gaming, virtual worlds, social media, and Internet video; analyzes the role of consoles in content distribution; profiles media habits of the avatar generation; and discusses the implications for Hollywood. Additionally, it looks at new interactive technologies such as BD Live.

Parks Associates, in the report Virtual Worlds: the Internet of Avatars, recently released a comprehensive analysis of the value chain for 3D virtual worlds, which is growing into a sustainable industry with 33 million registered users by 2013. Also in 2013, online content and services for Internet-connected game consoles will generate over $8 billion in global revenue for the three console manufacturers, according to Parks Associates’ Connected Consoles: Games, Media, and Beyond.


**Registration for Digital Hollywood not required to attend this Parks Associates' Presentation.

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Monday, September 29, 2008

What is Paramount Thinking?

Last week, Paramount Digital Entertainment (PDE) recruited two Hollywood producers, Alexandra Milchan and David van Eyssen, to create feature-length films for distribution on the internet and presumably mobile platforms.

Upon reading the news, the first question in my mind was: “What is Paramount thinking?” As if reading my thoughts, I found a quote from Thomas Lesinski, PDE’s president, discussing large amount of experimentation with content length online and how people flock by the millions to watch long-form content on sites like Hulu and Joost.

Let’s consider some of the most prominent examples of aforementioned experimentation:
•Broadcast and cable networks airing linear TV shows on the web. Shows such as The Office and The Simpsons are readily available on sites like Fox.com and Hulu.com. These shows are not original, however. They have been repurposed from linear TV and linear advertising paid for them.
•Content owners creating original, short-form content exclusively for the web. SciFi channel, for example, has been releasing original 5-minute-long webisodes of Battlestar Galactica online to explore plot off-shoots and keep audiences engaged with the show between seasons.
•Producers releasing films online instead of directly to DVD. Movies like Incubus and Waterborne premiered online, instead of in the theater, to build awareness prior to movies’ release on DVD.

Really interested readers will notice that all of the above combine original, short-form content or repurposed online long-form content. None of these attempts to distribute original long-form content online. There is a reason for that and we will explore it in a minute.

Meanwhile, Paramount itself has experimented with online video, releasing Jackass 2.5 online in December of 2007, in partnership with Blockbuster. The movie has been dubbed the first feature-length movie released online.

The appeal of feature-length content online is easy to see:
•Won’t cannibalize linear audiences. A major issue with repurposing linear TV content online is the fear that viewers will opt to watch online, instead of on linear TV, fragmenting linear audience and draining advertising revenue from linear channel. Original web content is not available on linear TV and thus can’t cannibalize linear audiences.
•More premium inventory. A problem with the short-form content is the very small amount of space to insert advertising. Online video still relies predominantly on pre-rolls for monetization. Users are willing to tolerate a few pre-rolls for movies and TV shows, but not for the 5-minute clips. The most egregious offenders insert 1 30-second ad per clip. Average ad insertion rate is 1 ad per 2-3 clips. By comparison, a 2-hour-long feature film will have space for at least 16 ads (assuming 1 pod every 15 minutes and 2 ads per pod).

So, let’s take these benefits and add two Hollywood directors specializing in action flicks and internet shorts. Is this a match filmed in Hollywood Heaven? I don’t think so.

First issue: monetization. There still isn’t a business model for profitable online distribution, especially primary distribution. Almost all of the professional video served online is repurposed and has been paid for through linear windows, including theatrical release, pay-per-view, etc (side note: Kurt Scherf has an excellent report on the topic: Internet Video, Direct to Consumer Services).

Economics of Jackass 2.5 do not apply. The movie was comprised mainly of unreleased Jackass 2 content which has been paid for by linear release of Jackass 2.

To be profit-positive, a movie released exclusively online would have to be one 2-hour-long commercial, have to be released as a pay-per-view or would have to be the lowest-cost Hollywood production known to human kind. None of these options position the movie for success.

Second issue: PC is a secondary screen for the long-form content. Bulk of online viewing of long-form content occurs because viewers want to catch up with a missed episode of a linear show. Even in this instance, the market is TINY. Hulu, one of the most popular full-length programming distributors only clocked 6 million monthly visitors in September of 2008, according to Quantcast.

Bottom line: the internet is not ready for first-run, feature-length, professional content. Neither the audience preferences nor the business models are there for success. If I were Thomas Lesinski, I would focus on two things that internet is good for:
•Augmenting linear revenue with repurposed content (a-la Hulu, etc)
•Augmenting viewer experience with short-form content that markets a show prior to linear launch or keeps viewers engaged with the show while the linear component is on the hiatus (a-la SciFi’s Battlestar Galactica).

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Friday, September 05, 2008

Is the Fancast Store a Mistake?

In the age of online entertainment, consumers get virtually unlimited choice of content and unlimited means to entertain themselves. They can stream their favorite episode of Lost from ABC.com, watch full-length movies on Hulu or even download episodes of shows like the The Office from NBCDirect and they can do it all for free.

These choices offer consumers unprecedented amount of control over their entertainment experience, which is bad news for incumbent content aggregators: cable, satellite and IPTV companies. The incumbents have to create a way to deliver increasingly-sophisticated entertainment to consumers for free.

Amy Banse, the president of Comcast Interactive Media, alluded to some of these
challenges during her keynote at the Parks Associates CONNECTIONS™ event in July
(http://parksassociates.com/events/connections/2008/attendees/materials.htm).

Comcast is a great example of an incumbent provider working hard at establishing new entertainment avenues for consumers. In 2006, it launched Ziddio, a user-generated portal similar to YouTube. It followed up with FearNET.com, a horror movie and community site. In 2008, it launched Fancast, a video aggregation and streaming site.

Not all its experiments have been a success. In August, Ziddio has closed its doors (or shut down its servers) for good. FearNET, on the other hand, is alive and growing. In 2007, Comcast expanded it onto the video-on-demand (VoD) platform. This is a critical step for Comcast, as it is trying to build a holistic consumer experience, linking TV, internet and mobile into one.

Comcast’s latest foray into the digital media distribution is the launch of it’s Fancast store in September of 2008. Using the store, any broadband customer in the US can download from over 3,000 titles. Comcast plans to expand the library to 10,000 by the end of 2008. With the new store, users will have an option to buy or rent the video and download it to their PC at prices comparable to Amazons: $10-15 to buy and $4 to rent.

This latest expansion makes me pause to think about what Comcast is trying to accomplish. Have they not learned from iTunes, Hulu and Veoh? What about Netflix and Walmart, who got their own bruises trying to set up digital distribution?

Without a doubt, Comcast will face many of the same challenges as distributors listed above, however, in Comcast’s case, there are significant benefits that would make this strategy worth the risk and give Comcast a chance to succeed. Let’s take a look at each in greater detail. First, let’s consider the challenges:

•Unfavorable economics. Same argument as applied to Hulu and Veoh and Joost applies to Comcast: content owners keep the bulk of the video advertising revenue. Although Comcast did not comment on the revenue arrangements, it did admit that content owners sell ads in the videos featured on Fancast, which usually means that content owner retains 70-90% of the revenue. With the launch of the Fancast store, Comcast acquires an additional revenue source: consumer purchase and rental fees, however, it is also likely that content owners keep the bulk of those.

•Digital rights ruin consumer experience. Content owners manage media rights very carefully, to ensure revenue maximization. This would hinder the delivery of the holistic consumer experience mentioned above. For example, a movie, or a TV episode may be available on Fancast site, but not available on VoD.
Additionally, content owners are adamant about protecting their content with the Digital Rights Management (DRM) software. Fancast is no exception, using Windows Media DRM. DRM further restricts how viewers can enjoy video, for example, consumers can only watch video on a PC, not a Mac, mobile device or a TV.
Such limitations also interfere with “for pay” business models outlined above. Rather than downloading a heavily-protected video file that can only be watched on a PC, consumers will opt to buy (or rent) a DVD, which can be watched on TV or PC and now even on a mobile device as some DVDs include digital versions.

•Competition will hinder success. Online video field is extremely hot with many hands reaching for very little revenue. From the broadcast networks to the device manufacturers, companies like ABC, NBC, Apple, and Microsoft are all striving to deliver the next generation of the consumer entertainment experience. Standing out in this crowd will require an exceptional product with clear differentiation.

There are, however, opportunities for Comcast in pursuing this strategy:

•Content owners crave secure, multi-platform distribution. As consumers increasingly engage in concurrent media consumption and ad avoidance, the effectiveness of advertising in media decreases. Advertising revenues pose the bulk of revenue for many content owners and they want to ensure that if effectiveness of one channel, such as TV, diminishes, they have another channel, such as internet to supplant it with. Service providers such as Comcast make very good partners for media companies, potentially yielding better revenue splits and more lenient distribution rights.
According to Alix Cottrell, general manager of Fancast, this is the route that Comcast intends to follow. Current plans will allow Comcast customers with VoD or DVR to either copy online content into their VoD folder or have it recorded on their DVR (if the show is only available on linear TV). Comcast plans to implement this service within 12 months. In the next 24-48 months, Fancast also plans to launch a mobile component. Initially, consumers will still have to download content to PC and then port it to a mobile device. If the Clearwire partnership is successful, however, Comcast may also launch a direct-to-device service on par with at&t’s Mediaflo or Verizon’s VCAST. Finally, thePlatform, Comcast’s video delivery arm, has recently acquired Chirp, a social application developer, suggesting that Comcast is gearing to dramatically expand social features of its Fancast service.

•Can build biggest libraries. As a media aggregator and distributor, it is easier for Comcast (and most service providers) to build large video libraries. It can leverage its linear distribution relationships to secure content from many providers. It is also not bound by the media ownership regulations that restrict some of the other aggregators. For example, Hulu still doesn’t have ABC’s and CBS’ content in its libraries and it likely never will. Even if the ideological differences between partners get resolved, media ownership regulations will preclude Hulu from adding more content partners.

So does Comcast’s launch of the Fancast store make sense? Will the store succeed? I think it’s safe to say that it does and it will. Of course it is important to keep in mind that success will NOT be measured by revenue or profitability of an individual property like Fancast. Fancast will, however, condition consumers to seek video online and will also build stronger links in consumers’ minds between internet video and traditional TV. As content owners relax their rights requirements, Comcast will be in the position to deliver the holistic consumer experience, which envelops consumers in content (and advertising) regardless of where they are or which device they are using. That service may even be compelling enough for consumers to consider opening their wallets!

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Tuesday, August 12, 2008

Consumers to spend billions on Internet Video Services by 2013

TV-based Internet video receivers and connected consumer electronics platforms will drive transactional revenues for premium Internet video services past $6 billion --

U.S. consumers will spend over $6 billion for Internet video services by 2013, with direct-to-TV videos accounting for 75% of that revenue, according to Parks Associates’ Internet Video: Direct-to-Consumer Services (Second Edition). This new report finds that greater ownership of connected game consoles, networked TVs, and alternative video-on-demand set-top receivers is generating significant growth in user-paid revenues.

Future areas to watch include ad-supported movie streams, new targeted advertising approaches, and Hollywood’s efforts to offer more electronically distributed content through download-to-burn kiosks and other manufacturing-on-demand outlets.

Internet Video: Direct-to-Consumer Services (Second Edition) examines the business of premium Internet video delivery and includes the latest primary consumer research on Internet video consumption and interest in new Internet video services and products.

Parks Associates will present on Internet video and other digital-lifestyle topics at CONNECTIONS™ Europe Summit, August 29, in Berlin.

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