Yahoo and AOL Hint at Shutting Down Web Radio Services
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Labels: Amobee, mobile advertising, mobile in-game advertising
Labels: Big Fish, Free to play, gaming and digital media, MMO, Thinglefin
Labels: Digital Media, Social Networking, Web 2.0
Labels: CONNECTIONS EUROPE, Europe, Germany, iPhone, T-Mobile, U.S., UK
So what will Google’s new open-source software mean for the mobile phone industry? I’ve spun this Rubik’s cube around as many ways as I can think of and always come back to “not much”. I’d like a more open, flexible cellphone as much as the next guy but the problem isn’t the OS. The problem is that (most) of the major cellphone players control their handsets like an obsessive mama. You can only use their handsets to access their applications via their network. And for those of you just joining us, this isn’t an accident. The mobile carriers deliberately do this because… you guessed it, they want to make money. They have nothing to gain from a hyper-competitive market that lets consumers can access what they want, where they want, and how they want. So why would a new Google OS package change their minds? I don’t think it will. T-Mobile & Sprint might be willing to experiment with it in hopes of luring some subscribers but I somehow doubt they are willing to give consumers the freedom needed drive down prices. After all, isn’t that was regulators are supposed to do?
Labels: android, cellphone, google, Mobile Phone
Labels: casual gaming, oberon media, OpenSocial, Social Networking, Web 2.0
Labels: bundled services, Cable MSO, Pivot, telco
Two pieces of news came to my attention about Sony Computer Entertainment in late October. The first is music to gamers’ ears: Sony decided to cut the price of the 80 GB hard drive PlayStation 3 from $599 to $499. Also a 40GB model for $399 will go on sale on November 2nd to catch the holiday season in the
The price cut came at no surprise considering PS3’s lagging sales. While Microsoft is reaping the benefits of Halo 3 and Nintendo’s factories are still burning the candle at both ends to meet consumer demands, Sony is desperate to narrow down the gap between itself and its competitors. The new prices will make PS3 more comparable with the other two consoles.
The second news is Sony confirmed it will sell its PS3 chip production to Toshiba, which is another major manufacturer for game console chipsets. Sony has invested at least $1.7 billion in this business; the divestiture of this expensive division will release some of its capital and potentially grant Sony access to lower priced chips, thus reducing the total cost of PS3.
The question is whether these moves will change Sony’s position as the “underdog” in this cycle of console war. While the long-term winner is still undetermined, the price cut will surely ignite the fuse in the short run. Need evidence? Since Sony cut the price in the same proportion in the
Historically Sony has been a long distance runner, not a sprinter. In the previous generation, PlayStation 2 sold more than 90% (still counting) after the first two years, compared to 79% for Xbox and 56% for GameCube.
Lower pricing is key to driving adoption initially but a good variety of quality games will be crucial in the long run. The problem is high quality game development for PS3 can be challenging because PS3 is very technologically advanced for the developers to digest and many third party developers have turned their attention to Wii. So what Sony will have to do is to first rely on the first-party games such as Heavenly Sword to showcase the power and versatility of the machine and wait for third-party developers to catch up and help spur PS3 sales in 2008-2009 timeframe. We are expecting an inflection point of PS3 sales in 2008, driven by lower prices and better games, the two main factors that contributed to the runaway success of PS2.
Meanwhile, Sony is in a perfect position to leverage its media assets to ramp up the offerings of video, music downloads and PVR to boost the average user spending per month, provided it can orchestrate the interests of its different divisions. Although it has been slow to bring the meals to the table, digital media distribution is likely to contribute to its bottomline in the future. I am also holding my breath for its highly expected virtual world Home and casual MMO Free Realms. Both of these initiatives are scalable and have the potential to be played on multiple platforms. They can help attract a diverse group of gamers, among other benefits.
Labels: electronic gaming